Description

Crytek is hiring a Junior Technical Audio Designer to join its Audio Department in Frankfurt, working on Hunt: Showdown 1896 alongside a Senior Technical Audio Designer to drive audio implementation and tooling. You will sit between audio designers, technical designers, and programmers, turning creative ideas into robust systems for a multiplayer shooter, and build workflow tools in Python (picking up WAAPI). This is a genuine entry-level position: you do not need shipped credits, but you do need to know Wwise, be able to write Python, and want to get very good at the craft. Over time you will grow into owning audio systems end to end and building larger pipeline tools.

Requirements

  • Experience implementing audio in a game engine
  • Knowledge of Wwise and the Wwise Authoring Tool (personal projects, game jams, university work, and mods all count)
  • Ability to write Python
  • A portfolio, reel, or GitHub showing audio work, tools, or both
  • Ability to communicate technical ideas clearly to non-technical developers
  • Strong organization and planning skills with a positive, constructive attitude
  • Love and passion for games, sound, and music
  • Willingness to relocate to Frankfurt am Main, Germany

Languages

English
C2 · Fluent
A1A2B1B2C1C2

Experience Level

InternEntry LevelMid-levelSeniorLeadExecutive

Benefits

Structured career path and professional development plan
Relocation budget and full flight coverage to Frankfurt for you and your family
Fully furnished company apartment for your first three months
Free public transport pass
Premium gym membership (Fitness First)
Modern, state-of-the-art office in central Frankfurt
Hybrid working (three days in office, up to two days remote)
German language classes for you and your family
Company events including new starter breakfasts, summer and winter parties, and an annual Gamescom trip
24 vacation days per year, increasing by one every two years up to 28, plus around 10 public holidays
Crytek

About the company

Crytek

Frankfurt-based AAA game studio and developer of the proprietary CryENGINE. After the February 2025 layoffs (15% of ~400 staff), the company put the next Crysis game on hold and refocused exclusively on Hunt: Showdown 1896 (live-service shooter, which crossed 10M players in fall 2025) and CryENGINE licensing. In January 2026 industry veteran Hannes Seifert (ex-Rockstar/Deep Silver/IO Interactive/Riot) joined founder Avni Yerli as Co-CEO to lead game production and publishing.

“We build immersive AAA games and the engine technology that powers them.”

Size

Large (200–1K)

Employees

340

Glassdoor

3.4 / 5

Tech Stack

C++CryENGINE (proprietary)LuaPythonPostgreSQLPerforce / GitAWSPlayFab / online servicesDirectX 12Vulkan
See all 12 jobs at Crytek

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Frankfurt-based AAA game studio and developer of the proprietary CryENGINE. After the February 2025 layoffs (15% of ~400 staff), the company put the next Crysis game on hold and refocused exclusively on Hunt: Showdown 1896 (live-service shooter, which crossed 10M players in fall 2025) and CryENGINE licensing. In January 2026 industry veteran Hannes Seifert (ex-Rockstar/Deep Silver/IO Interactive/Riot) joined founder Avni Yerli as Co-CEO to lead game production and publishing.

Visa sponsorship available
Relocation support provided
€per year
€20k€250k

Your situation in Germany

The default for anyone single, divorced or widowed.

Only changes the church tax rate — 8% in Bavaria and Baden-Württemberg, 9% everywhere else.

Childless employees over 23 pay a higher Pflegeversicherung (care insurance) rate.